Pekan Seri Kenangan
The kampung can wait.
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Jom main congkak.
How to play this practice round
Choose one of your seven houses on the bottom row. Sow shells counterclockwise, one per house, including your own store and skipping your opponent's store. If the last shell lands in a house with shells, pick them all up and keep sowing. Finish in your store for another turn. Finish in an empty house on your side to capture the opposite shells, if any. When one row is empty, the remaining shells go to their owner's store.
This is a turn-based introductory variant with seven shells per house. Regional and simultaneous-start rules vary.
Jom main Dam Haji.
“Haa, mari duduk. Nak belajar, atau nak cuba kalahkan Pak Din?”
Hadiah pertama · one-time milestones
Peraturan meja Pak Din · How to play
8×8 board, 12 pieces each. You play red and move first. Normal pieces move one square diagonally forward and capture forward by jumping over one opponent into an empty square. If a capture is available, you must take it and continue every possible jump with the same piece. You may choose any complete capture sequence; there is no maximum-capture or Haji-priority rule at this table.
Reach the far row to become Haji (two stacked pieces); promotion ends that turn. Haji terbang moves any distance along an open diagonal, forward or backward. To capture, cross one opponent and land on an empty square beyond it. Win when the opponent has no pieces or legal moves. Three repetitions of a position with the same turn, or 80 consecutive Haji moves without capture, are a draw. Regional house rules vary.
Closing the board saves your exact turn, including a capture in progress. The town clock waits while you play. Belajar offers hints. Milestone rewards pay once; ending a match early does not earn the practice reward.
End this match?
Pak Din wins by resignation. You can also keep it and resume later.
Jom main gasing.
Hadiah pertama · one-time milestones
Cara main · How to play
Wind the string first. Hold Power and release the button near the gold zone (78% is ideal). Then tap Lepas! when the moving marker reaches the centre. On a keyboard, hold and release Space or Enter on Power, then activate Lepas! at the centre. Assistive activation can tap Power once to charge and again to lock.
These are arcade endurance rounds: clean power and release timing determine angular speed, dirt friction, stability and spin duration. The same throw has the same result. Both tops slow, wobble and fall; the longest spin wins. Within 0.05 seconds is a draw. Latihan sendiri has no opponent. Belajar uses an easier demonstration; Faiz is a friendly rival; Atuk throws more consistently.
Atuk lends a starter top, or you can use the gasing already bought from Uncle Lim. Both have the same performance; owning one changes your top’s appearance. Equipment stays in your collection. Closing saves your phase and spin; return to Atuk or Faiz to resume. The clock waits while you play. Rewards pay once. Skip animation shows the same fixed result. Striking and knock-out battles are planned for a later version.
End this saved round?
Your unfinished throw is cleared. No reward or completed round is counted.
Jom Dash!
Track graphics could not open. Reload to restore your saved race.
Timing · tepat di tengah emas
Garage, rekod & cara main
Race tiga kereta, tiga lap: kamu, Faiz dan Mei Ling. Pilih track, kereta dan setup. Mula meter, kemudian tap Lepas! tepat di tengah. Kereta bergerak sendiri. Ambil kereta semasa race untuk tukar setup atau parts. Pit minimum 2 saat; jika lambat memilih, masa pit bertambah dan lawan terus berlumba. Gear dan motor ubah kelajuan serta penggunaan cas. Tayar dan roller membantu selekoh, brek membantu ramp. Garage menyimpan parts setiap kereta. Setup Laju lebih pantas tetapi boleh terkeluar track; kereta masuk semula selepas penalti masa.
Faiz pinjamkan Pekan Runner jika belum ada kereta. Kereta yang dibeli dari Uncle Lim boleh dipilih dan tidak habis digunakan. Katalog beliau ada enam model dan 12 parts. Setiap slot ada stock percuma. Semua pack bateri bermula penuh pada race baru; tukar kembali kepada pack yang sudah dipakai tidak isi semula cas. Harga dan rating ialah tuning game. Reka bentuk komik mengambil inspirasi perlumbaan Dash! Yonkuro.
Closing saves the race. Portrait and hidden tabs pause it. Skip shows the same result. Milestones pay once; winning all three tracks earns Jaguh Tamiya Pekan. Space or Enter activates the focused button; selects support the keyboard. Reduced motion removes wheel and recovery animation.
End this saved race?
No completion or reward is counted. Your car stays in the collection.
Your bag
Koleksi
Earned by beating Pak Din at Jaguh.
Your gasing is ready to use. Meet Atuk or Faiz at the padang.
Earned by beating Atuk at the padang.
Won all three tracks against Faiz and Mei Ling.
Buku
Katalog Kenangan
Jajan lepas sekolah. Mainan idaman. Barang pesanan Nenek.
Tekan gambar untuk lihat lebih dekat dan baca kenangannya.
Turn your phone.
The kampung is waiting.
Gameplay stays in landscape. Your progress is kept while you rotate.